Measurement tool

Ping Test

Twenty small requests, timed individually, charted live. You get the median, the spread and the 95th percentile — the numbers that actually describe how a connection feels.

Ping test

20 probes, one every quarter second. Median, spread and p95 are reported.

idle

Current

—ms

Median

—ms

Min

—ms

Max

—ms

Jitter

—ms

p95

—ms

Round-trip time per probe (ms)

Ready. Nothing is measured until you start.

What ping really measures

Ping here is the round-trip time of a tiny HTTP request to the nearest measurement edge: your device sends a request, the edge answers, your browser records how long it took. That round trip includes your local network, your ISP, the internet route and a small amount of server processing time.

It is not the same as an ICMP ping to a game server. It is, however, a good proxy for the path quality your traffic will experience — better, in fact, than an ICMP ping that some networks deprioritise.

Reading the numbers

  • Median — the typical round trip. Fifty per cent of probes were faster, fifty per cent slower. This is the fairest "your ping is X" figure.
  • Minimum and maximum — the best and worst case. A large gap hints at congestion or Wi-Fi retries.
  • Jitter — the average change between consecutive probes. Under 10 ms feels solid; over 30 ms is noticeable in calls.
  • p95 — the value that 95% of probes were below. If p95 is far above the median, a few seconds of every minute may feel laggy.

What a good ping is

There is no universal threshold, because it depends on the activity. For reference: below 20 ms is excellent for any use, 20–50 ms is good for calls and most games, 50–120 ms is workable, and above 150 ms is noticeable in conversation. Satellite links are a special case — geostationary satellites add roughly half a second of round-trip delay by physics alone.

Questions about this tool

Why is browser ping higher than the ping in a game?
Different endpoints and different overheads. A browser request includes HTTP processing on both sides; a game server may be closer or further away. Compare trends rather than absolute values.
What is a good jitter value?
Below 10 ms is solid, below 30 ms is acceptable for voice and video, and above 30 ms is where calls start to break up.
Can ping be improved?
Partially. Using Ethernet instead of Wi-Fi, disabling a VPN, closing background transfers and choosing a closer game region all help. The physical distance to the server and your ISP routing cannot be changed.
Does ping use data?
Negligibly — each probe is an empty response of a few hundred bytes.